motion graph
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Motion Graph Unleashed: A Novel Approach to Video Prediction
We introduce motion graph, a novel approach to address the video prediction problem, i.e., predicting future video frames from limited past data. The motion graph transforms patches of video frames into interconnected graph nodes, to comprehensively describe the spatial-temporal relationships among them. This representation overcomes the limitations of existing motion representations such as image differences, optical flow, and motion matrix that either fall short in capturing complex motion patterns or suffer from excessive memory consumption. We further present a video prediction pipeline empowered by motion graph, exhibiting substantial performance improvements and cost reductions. Extensive experiments on various datasets, including UCF Sports, KITTI and Cityscapes, highlight the strong representative ability of motion graph. Especially on UCF Sports, our method matches and outperforms the SOTA methods with a significant reduction in model size by 78% and a substantial decrease in GPU memory utilization by 47%.
- North America > United States > California (0.14)
- North America > United States > Georgia > Fulton County > Atlanta (0.04)
- Europe > United Kingdom > England > Oxfordshire > Oxford (0.04)
- Europe > Italy > Calabria > Catanzaro Province > Catanzaro (0.04)
Motion Blender Gaussian Splatting for Dynamic Reconstruction
Zhang, Xinyu, Chang, Haonan, Liu, Yuhan, Boularias, Abdeslam
Gaussian splatting has emerged as a powerful tool for high-fidelity reconstruction of dynamic scenes. However, existing methods primarily rely on implicit motion representations, such as encoding motions into neural networks or per-Gaussian parameters, which makes it difficult to further manipulate the reconstructed motions. This lack of explicit controllability limits existing methods to replaying recorded motions only, which hinders a wider application. To address this, we propose Motion Blender Gaussian Splatting (MB-GS), a novel framework that uses motion graph as an explicit and sparse motion representation. The motion of graph links is propagated to individual Gaussians via dual quaternion skinning, with learnable weight painting functions determining the influence of each link. The motion graphs and 3D Gaussians are jointly optimized from input videos via differentiable rendering. Experiments show that MB-GS achieves state-of-the-art performance on the iPhone dataset while being competitive on HyperNeRF. Additionally, we demonstrate the application potential of our method in generating novel object motions and robot demonstrations through motion editing. Video demonstrations can be found at https://mlzxy.github.io/mbgs.
- Asia > Japan > Honshū > Chūbu > Ishikawa Prefecture > Kanazawa (0.04)
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- Asia > Japan > Honshū > Chūbu > Nagano Prefecture > Nagano (0.04)
Key-Scan-Based Mobile Robot Navigation: Integrated Mapping, Planning, and Control using Graphs of Scan Regions
Latha, Dharshan Bashkaran, Arslan, Ömür
Safe autonomous navigation in a priori unknown environments is an essential skill for mobile robots to reliably and adaptively perform diverse tasks (e.g., delivery, inspection, and interaction) in unstructured cluttered environments. Hybrid metric-topological maps, constructed as a pose graph of local submaps, offer a computationally efficient world representation for adaptive mapping, planning, and control at the regional level. In this paper, we consider a pose graph of locally sensed star-convex scan regions as a metric-topological map, with star convexity enabling simple yet effective local navigation strategies. We design a new family of safe local scan navigation policies and present a perception-driven feedback motion planning method through the sequential composition of local scan navigation policies, enabling provably correct and safe robot navigation over the union of local scan regions. We introduce a new concept of bridging and frontier scans for automated key scan selection and exploration for integrated mapping and navigation in unknown environments. We demonstrate the effectiveness of our key-scan-based navigation and mapping framework using a mobile robot equipped with a 360$^{\circ}$ laser range scanner in 2D cluttered environments through numerical ROS-Gazebo simulations and real hardware~experiments.
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- Europe > United Kingdom > England > Cambridgeshire > Cambridge (0.04)
- Europe > United Kingdom > England > Oxfordshire > Oxford (0.04)
- Asia > Middle East > Jordan (0.04)
Multi-agent RRT*: Sampling-based Cooperative Pathfinding (Extended Abstract)
Čáp, Michal, Novák, Peter, Vokřínek, Jiří, Pěchouček, Michal
Cooperative pathfinding is a problem of finding a set of non-conflicting trajectories for a number of mobile agents. Its applications include planning for teams of mobile robots, such as autonomous aircrafts, cars, or underwater vehicles. The state-of-the-art algorithms for cooperative pathfinding typically rely on some heuristic forward-search pathfinding technique, where A* is often the algorithm of choice. Here, we propose MA-RRT*, a novel algorithm for multi-agent path planning that builds upon a recently proposed asymptotically-optimal sampling-based algorithm for finding single-agent shortest path called RRT*. We experimentally evaluate the performance of the algorithm and show that the sampling-based approach offers better scalability than the classical forward-search approach in relatively large, but sparse environments, which are typical in real-world applications such as multi-aircraft collision avoidance.
- Asia > Middle East > Republic of Türkiye > Karaman Province > Karaman (0.05)
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